文章(2025年12月19日发表)主张《阿凡达》的最佳体验已转向游戏,而非电影。第三部《Avatar: Fire and Ash》已上映,片长为3小时15分钟(不含预告)。相较之下,《Avatar: Frontiers of Pandora》由Massive开发、育碧于2023年发行,玩家以约10英尺高的纳美人身分在潘朵拉行动,把观众席的「沉浸」改成可操作的「停留时间」。
该游戏上市初期声量不高、评价普通,但成为后续走红的作品;在发行后的两年内持续获得重大更新,包括多个DLC扩充内容,以及一个免费视角模式,将第一人称切换为第三人称。新的DLC剧情《From the Ashes》于「今天」推出,并刻意与第三部电影同日上线,形成一次同步宣传与内容更新的节点。
数据面上,粉丝社群Kelutral已成长到约12,300名成员;其营运主管表示自己在戏院看过第一部共8次,并学到能流利使用纳美语(另有线上字典工具)。作者也指出卡麦隆仍计划再拍2部电影,但会观察《Fire and Ash》的市场反应再决定是否追加;作者则预计在圣诞节以4DX观影,却仍认为游戏的可探索性提供更长期、可累积的「阿凡达」体验。
The article (published December 19, 2025) argues that the best Avatar experience has shifted from films to games. The third movie, Avatar: Fire and Ash, is out now and runs 3 hours 15 minutes (excluding previews). By contrast, Avatar: Frontiers of Pandora—developed by Massive and published by Ubisoft in 2023—lets you inhabit a roughly 10-foot-tall Na’vi on Pandora, turning theatrical “immersion” into player-controlled time spent in the world.
The game launched with little fanfare and middling reviews, but became a sleeper hit; over the two years since release it has received major updates, including DLC expansions and a free mode that switches from first-person to third-person view. A new DLC story, From the Ashes, released “today,” deliberately landing on the same day as the third film, creating a synchronized beat of content and marketing.
On the numbers, the fan club Kelutral has grown to about 12,300 members; its operations director says he has watched the first film in theaters eight times and learned enough Na’vi to be fluent (with an online dictionary tool). The author notes Cameron still plans two more movies but may hinge further production on Fire and Ash’s reception; the author plans a Christmas Day 4DX screening, yet still frames the game’s exploration as the longer-lasting, accumulative Avatar experience.